=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=319   target=道具 1 ===
player (764,632)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=764 z=626 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (764,626)  gy=nil
dg.here=false  poses=nil  settled=-  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=nil
flood from the player: 687 tiles;  handoffs it reaches: NONE
   handoff (42, 1) baked h=393311  live h=nil       at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=nil       at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=nil       at=false  flooded=false
   handoff (31,12) baked h=0       live h=nil       at=false  flooded=false
   handoff (53,12) baked h=0       live h=nil       at=false  flooded=false
   handoff (16,17) baked h=393311  live h=nil       at=false  flooded=false
   handoff (38,17) baked h=393311  live h=nil       at=false  flooded=false
   handoff (41,22) baked h=0       live h=nil       at=false  flooded=false
   handoff (43,22) baked h=0       live h=nil       at=false  flooded=false
   handoff (26,27) baked h=393311  live h=nil       at=false  flooded=false
   handoff (28,27) baked h=393311  live h=nil       at=false  flooded=false
   handoff (11,29) baked h=0       live h=nil       at=false  flooded=false
   handoff (13,29) baked h=0       live h=nil       at=false  flooded=false
   handoff (48,29) baked h=65551   live h=nil       at=false  flooded=false
   handoff (31,34) baked h=458863  live h=nil       at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=nil       at=false  flooded=false
   handoff (23,39) baked h=0       live h=nil       at=false  flooded=false
   handoff (24,41) baked h=458863  live h=nil       at=false  flooded=false
   handoff (44,44) baked h=65551   live h=nil       at=false  flooded=false
   handoff (29,49) baked h=458863  live h=nil       at=false  flooded=false
   handoff (12,50) baked h=393311  live h=nil       at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (764,632) -> (764,626) [the goal itself, with people]: moves=nil reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=319   target=道具 1 ===
player (764,632)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=764 z=626 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (764,626)  gy=nil
dg.here=false  poses=nil  settled=-  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=nil
flood from the player: 687 tiles;  handoffs it reaches: NONE
   handoff (42, 1) baked h=393311  live h=nil       at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=nil       at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=nil       at=false  flooded=false
   handoff (31,12) baked h=0       live h=nil       at=false  flooded=false
   handoff (53,12) baked h=0       live h=nil       at=false  flooded=false
   handoff (16,17) baked h=393311  live h=nil       at=false  flooded=false
   handoff (38,17) baked h=393311  live h=nil       at=false  flooded=false
   handoff (41,22) baked h=0       live h=nil       at=false  flooded=false
   handoff (43,22) baked h=0       live h=nil       at=false  flooded=false
   handoff (26,27) baked h=393311  live h=nil       at=false  flooded=false
   handoff (28,27) baked h=393311  live h=nil       at=false  flooded=false
   handoff (11,29) baked h=0       live h=nil       at=false  flooded=false
   handoff (13,29) baked h=0       live h=nil       at=false  flooded=false
   handoff (48,29) baked h=65551   live h=nil       at=false  flooded=false
   handoff (31,34) baked h=458863  live h=nil       at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=nil       at=false  flooded=false
   handoff (23,39) baked h=0       live h=nil       at=false  flooded=false
   handoff (24,41) baked h=458863  live h=nil       at=false  flooded=false
   handoff (44,44) baked h=65551   live h=nil       at=false  flooded=false
   handoff (29,49) baked h=458863  live h=nil       at=false  flooded=false
   handoff (12,50) baked h=393311  live h=nil       at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (764,632) -> (764,626) [the goal itself, with people]: moves=nil reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=53   target=女服务生 ===
player (3,4)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=3 z=2 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (3,2)  gy=nil
dg.here=false  poses=nil  settled=-  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=nil
flood from the player: 54 tiles;  handoffs it reaches: NONE
   handoff (42, 1) baked h=393311  live h=nil       at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=0         at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=0         at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=nil       at=false  flooded=false
   handoff (16,17) baked h=393311  live h=0         at=false  flooded=false
   handoff (38,17) baked h=393311  live h=nil       at=false  flooded=false
   handoff (41,22) baked h=0       live h=nil       at=false  flooded=false
   handoff (43,22) baked h=0       live h=nil       at=false  flooded=false
   handoff (26,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (28,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=nil       at=false  flooded=false
   handoff (31,34) baked h=458863  live h=nil       at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=nil       at=false  flooded=false
   handoff (23,39) baked h=0       live h=nil       at=false  flooded=false
   handoff (24,41) baked h=458863  live h=nil       at=false  flooded=false
   handoff (44,44) baked h=65551   live h=nil       at=false  flooded=false
   handoff (29,49) baked h=458863  live h=nil       at=false  flooded=false
   handoff (12,50) baked h=393311  live h=nil       at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (3,4) -> (3,2) [the goal itself, with people]: moves=nil reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=196   target=道具 1 ===
player (52,5)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=36 z=21 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (36,21)  gy=nil
dg.here=false  poses=nil  settled=-  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=nil
flood from the player: 481 tiles;  handoffs it reaches: (48,29)
   handoff (42, 1) baked h=393311  live h=0         at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=0         at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=0         at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=65551     at=false  flooded=true
   handoff (16,17) baked h=393311  live h=0         at=false  flooded=false
   handoff (38,17) baked h=393311  live h=0         at=false  flooded=true
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (28,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=true  flooded=true
   handoff (31,34) baked h=458863  live h=0         at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=0         at=false  flooded=true
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=0         at=false  flooded=false
   handoff (12,50) baked h=393311  live h=0         at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (52,5) -> (36,21) [the goal itself, with people]: moves=30 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=196   target=道具 2 ===
player (52,5)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=42 z=35 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (42,35)  gy=nil
dg.here=false  poses=nil  settled=-  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=nil
flood from the player: 481 tiles;  handoffs it reaches: (48,29)
   handoff (42, 1) baked h=393311  live h=0         at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=0         at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=0         at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=65551     at=false  flooded=true
   handoff (16,17) baked h=393311  live h=0         at=false  flooded=false
   handoff (38,17) baked h=393311  live h=0         at=false  flooded=true
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (28,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=true  flooded=true
   handoff (31,34) baked h=458863  live h=0         at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=0         at=false  flooded=true
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=0         at=false  flooded=false
   handoff (12,50) baked h=393311  live h=0         at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (52,5) -> (42,35) [the goal itself, with people]: moves=50 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=196   target=道具 1 ===
player (52,5)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=36 z=21 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (36,21)  gy=nil
dg.here=false  poses=nil  settled=-  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=nil
flood from the player: 481 tiles;  handoffs it reaches: (48,29)
   handoff (42, 1) baked h=393311  live h=0         at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=0         at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=0         at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=65551     at=false  flooded=true
   handoff (16,17) baked h=393311  live h=0         at=false  flooded=false
   handoff (38,17) baked h=393311  live h=0         at=false  flooded=true
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (28,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=true  flooded=true
   handoff (31,34) baked h=458863  live h=0         at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=0         at=false  flooded=true
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=0         at=false  flooded=false
   handoff (12,50) baked h=393311  live h=0         at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (52,5) -> (36,21) [the goal itself, with people]: moves=30 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=195   target=道具 1 ===
player (56,5)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=67 z=25 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (67,25)  gy=nil
dg.here=false  poses=nil  settled=-  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=nil
flood from the player: 993 tiles;  handoffs it reaches: (13,29)
   handoff (42, 1) baked h=393311  live h=0         at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=0         at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=0         at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=65551     at=false  flooded=true
   handoff (16,17) baked h=393311  live h=65551     at=false  flooded=false
   handoff (38,17) baked h=393311  live h=65551     at=false  flooded=true
   handoff (41,22) baked h=0       live h=32862     at=false  flooded=false
   handoff (43,22) baked h=0       live h=65551     at=false  flooded=true
   handoff (26,27) baked h=393311  live h=32916     at=false  flooded=false
   handoff (28,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=true  flooded=true
   handoff (48,29) baked h=65551   live h=0         at=false  flooded=false
   handoff (31,34) baked h=458863  live h=0         at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=0         at=false  flooded=false
   handoff (44,44) baked h=65551   live h=0         at=false  flooded=false
   handoff (29,49) baked h=458863  live h=0         at=false  flooded=false
   handoff (12,50) baked h=393311  live h=0         at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (56,5) -> (67,25) [the goal itself, with people]: moves=30 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=195   target=道具 3 ===
player (56,5)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=11 z=11 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (11,11)  gy=nil
dg.here=false  poses=nil  settled=-  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=nil
flood from the player: 993 tiles;  handoffs it reaches: (13,29)
   handoff (42, 1) baked h=393311  live h=0         at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=0         at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=0         at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=65551     at=false  flooded=true
   handoff (16,17) baked h=393311  live h=65551     at=false  flooded=false
   handoff (38,17) baked h=393311  live h=65551     at=false  flooded=true
   handoff (41,22) baked h=0       live h=32862     at=false  flooded=false
   handoff (43,22) baked h=0       live h=65551     at=false  flooded=true
   handoff (26,27) baked h=393311  live h=32916     at=false  flooded=false
   handoff (28,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=true  flooded=true
   handoff (48,29) baked h=65551   live h=0         at=false  flooded=false
   handoff (31,34) baked h=458863  live h=0         at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=0         at=false  flooded=false
   handoff (44,44) baked h=65551   live h=0         at=false  flooded=false
   handoff (29,49) baked h=458863  live h=0         at=false  flooded=false
   handoff (12,50) baked h=393311  live h=0         at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (56,5) -> (11,11) [the goal itself, with people]: moves=26 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=195   target=道具 4 ===
player (56,5)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=51 z=51 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (51,51)  gy=nil
dg.here=false  poses=nil  settled=-  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=nil
flood from the player: 993 tiles;  handoffs it reaches: (13,29)
   handoff (42, 1) baked h=393311  live h=0         at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=0         at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=0         at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=65551     at=false  flooded=true
   handoff (16,17) baked h=393311  live h=65551     at=false  flooded=false
   handoff (38,17) baked h=393311  live h=65551     at=false  flooded=true
   handoff (41,22) baked h=0       live h=32862     at=false  flooded=false
   handoff (43,22) baked h=0       live h=65551     at=false  flooded=true
   handoff (26,27) baked h=393311  live h=32916     at=false  flooded=false
   handoff (28,27) baked h=393311  live h=0         at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=true  flooded=true
   handoff (48,29) baked h=65551   live h=0         at=false  flooded=false
   handoff (31,34) baked h=458863  live h=0         at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=0         at=false  flooded=false
   handoff (44,44) baked h=65551   live h=0         at=false  flooded=false
   handoff (29,49) baked h=458863  live h=0         at=false  flooded=false
   handoff (12,50) baked h=393311  live h=0         at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (56,5) -> (51,51) [the goal itself, with people]: moves=25 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关5，控制龙头3 ===
player (27,44)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=21 z=27 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (21,27)  gy=nil
dg.here=true  poses=3,1,2  settled=true  busy=false/nil
ow.dg.leg -> 44,44   rail=true   press toward (48,29)   why=nil
flood from the player: 87 tiles;  handoffs it reaches: (23,39) (44,44)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=true  flooded=true
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=true  flooded=true
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=true
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (27,44) -> (44,44) [the leg, with people]: moves=27 reached=true term=goal
A* (27,44) -> (44,44) [the leg, NO people]: moves=27 reached=true term=goal
A* (27,44) -> (21,27) [the goal itself, with people]: moves=10 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关6，控制龙头3 ===
player (27,44)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=33 z=27 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (33,27)  gy=nil
dg.here=true  poses=3,1,2  settled=true  busy=false/nil
ow.dg.leg -> 44,44   rail=true   press toward (48,29)   why=nil
flood from the player: 87 tiles;  handoffs it reaches: (23,39) (44,44)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=true  flooded=true
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=true  flooded=true
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=true
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (27,44) -> (44,44) [the leg, with people]: moves=27 reached=true term=goal
A* (27,44) -> (44,44) [the leg, NO people]: moves=27 reached=true term=goal
A* (27,44) -> (33,27) [the goal itself, with people]: moves=11 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关2，控制龙头1 ===
player (27,44)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=18 z=29 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (18,29)  gy=nil
dg.here=true  poses=3,1,2  settled=true  busy=false/nil
ow.dg.leg -> 44,44   rail=true   press toward (48,29)   why=nil
flood from the player: 87 tiles;  handoffs it reaches: (23,39) (44,44)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=true  flooded=true
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=true  flooded=true
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=true
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (27,44) -> (44,44) [the leg, with people]: moves=27 reached=true term=goal
A* (27,44) -> (44,44) [the leg, NO people]: moves=27 reached=true term=goal
A* (27,44) -> (18,29) [the goal itself, with people]: moves=10 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关3，控制龙头2 ===
player (27,44)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=36 z=22 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (36,22)  gy=nil
dg.here=true  poses=3,1,2  settled=true  busy=false/nil
ow.dg.leg -> 44,44   rail=true   press toward (48,29)   why=nil
flood from the player: 87 tiles;  handoffs it reaches: (23,39) (44,44)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=true  flooded=true
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=true  flooded=true
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=true
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (27,44) -> (44,44) [the leg, with people]: moves=27 reached=true term=goal
A* (27,44) -> (44,44) [the leg, NO people]: moves=27 reached=true term=goal
A* (27,44) -> (36,22) [the goal itself, with people]: moves=12 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关1，控制龙头1 ===
player (27,44)  y0=0  tileheight=0  forced=false  moving=false
nav entry: x=6 z=29 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (6,29)  gy=nil
dg.here=true  poses=3,1,2  settled=true  busy=false/nil
ow.dg.leg -> 44,44   rail=true   press toward (48,29)   why=nil
flood from the player: 87 tiles;  handoffs it reaches: (23,39) (44,44)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=true  flooded=true
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=true  flooded=true
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=true
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (27,44) -> (44,44) [the leg, with people]: moves=27 reached=true term=goal
A* (27,44) -> (44,44) [the leg, NO people]: moves=27 reached=true term=goal
A* (27,44) -> (6,29) [the goal itself, with people]: moves=10 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关6，控制龙头3 ===
player (47,22)  y0=-65552  tileheight=-65552  forced=false  moving=false
nav entry: x=33 z=27 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (33,27)  gy=nil
dg.here=true  poses=3,2,2  settled=true  busy=false/nil
ow.dg.leg -> 43,22   rail=true   press toward (31,12)   why=nil
flood from the player: 5 tiles;  handoffs it reaches: (43,22)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=true  flooded=true
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (47,22) -> (43,22) [the leg, with people]: moves=4 reached=true term=goal
A* (47,22) -> (43,22) [the leg, NO people]: moves=4 reached=true term=goal
A* (47,22) -> (33,27) [the goal itself, with people]: moves=4 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关3，控制龙头2 ===
player (32,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=36 z=22 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (36,22)  gy=nil
dg.here=true  poses=3,0,1  settled=true  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=none
flood from the player: 5 tiles;  handoffs it reaches: (28,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (32,27) -> (36,22) [the goal itself, with people]: moves=nil reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关2，控制龙头1 ===
player (32,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=18 z=29 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (18,29)  gy=nil
dg.here=true  poses=3,0,1  settled=true  busy=false/nil
ow.dg.leg -> 28,27   rail=true   press toward (31,34)   why=nil
flood from the player: 5 tiles;  handoffs it reaches: (28,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (32,27) -> (28,27) [the leg, with people]: moves=4 reached=true term=goal
A* (32,27) -> (28,27) [the leg, NO people]: moves=4 reached=true term=goal
A* (32,27) -> (18,29) [the goal itself, with people]: moves=4 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关6，控制龙头3 ===
player (30,34)  y0=458863  tileheight=0  forced=false  moving=false
nav entry: x=33 z=27 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (33,27)  gy=nil
dg.here=true  poses=3,0,1  settled=true  busy=false/nil
ow.dg.leg -> 21,27   rail=nil   press toward (nil,nil)   why=nil
flood from the player: 44 tiles;  handoffs it reaches: (16,17) (31,34)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=true  flooded=true
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=true  flooded=true
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: (21,27)
occupancy readable=true   hard-blockers readable=true
A* (30,34) -> (21,27) [the leg, with people]: moves=28 reached=true term=goal
A* (30,34) -> (21,27) [the leg, NO people]: moves=28 reached=true term=goal
A* (30,34) -> (33,27) [the goal itself, with people]: moves=1 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关6，控制龙头3 ===
player (15,34)  y0=393311  tileheight=0  forced=false  moving=false
nav entry: x=33 z=27 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (33,27)  gy=nil
dg.here=true  poses=3,0,1  settled=true  busy=false/nil
ow.dg.leg -> 21,27   rail=nil   press toward (nil,nil)   why=nil
flood from the player: 44 tiles;  handoffs it reaches: (16,17) (31,34)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=true  flooded=true
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=true  flooded=true
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: (21,27)
occupancy readable=true   hard-blockers readable=true
A* (15,34) -> (21,27) [the leg, with people]: moves=13 reached=true term=goal
A* (15,34) -> (21,27) [the leg, NO people]: moves=13 reached=true term=goal
A* (15,34) -> (33,27) [the goal itself, with people]: moves=16 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关6，控制龙头3 ===
player (30,34)  y0=458863  tileheight=0  forced=false  moving=false
nav entry: x=33 z=27 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (33,27)  gy=nil
dg.here=true  poses=3,0,1  settled=true  busy=false/nil
ow.dg.leg -> 21,27   rail=nil   press toward (nil,nil)   why=nil
flood from the player: 44 tiles;  handoffs it reaches: (16,17) (31,34)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=true  flooded=true
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=true  flooded=true
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: (21,27)
occupancy readable=true   hard-blockers readable=true
A* (30,34) -> (21,27) [the leg, with people]: moves=28 reached=true term=goal
A* (30,34) -> (21,27) [the leg, NO people]: moves=28 reached=true term=goal
A* (30,34) -> (33,27) [the goal itself, with people]: moves=1 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关6，控制龙头3 ===
player (22,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=33 z=27 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (33,27)  gy=nil
dg.here=true  poses=3,0,3  settled=true  busy=false/nil
ow.dg.leg -> 26,27   rail=true   press toward (38,17)   why=nil
flood from the player: 5 tiles;  handoffs it reaches: (26,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (22,27) -> (26,27) [the leg, with people]: moves=4 reached=true term=goal
A* (22,27) -> (26,27) [the leg, NO people]: moves=4 reached=true term=goal
A* (22,27) -> (33,27) [the goal itself, with people]: moves=4 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关3，控制龙头2 ===
player (22,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=36 z=22 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (36,22)  gy=nil
dg.here=true  poses=3,0,3  settled=true  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=none
flood from the player: 5 tiles;  handoffs it reaches: (26,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (22,27) -> (36,22) [the goal itself, with people]: moves=4 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关4，控制龙头2 ===
player (22,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=48 z=22 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (48,22)  gy=nil
dg.here=true  poses=3,0,3  settled=true  busy=false/nil
ow.dg.leg -> 26,27   rail=true   press toward (38,17)   why=nil
flood from the player: 5 tiles;  handoffs it reaches: (26,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (22,27) -> (26,27) [the leg, with people]: moves=4 reached=true term=goal
A* (22,27) -> (26,27) [the leg, NO people]: moves=4 reached=true term=goal
A* (22,27) -> (48,22) [the goal itself, with people]: moves=4 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关6，控制龙头3 ===
player (22,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=33 z=27 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (33,27)  gy=nil
dg.here=true  poses=3,0,1  settled=true  busy=false/nil
ow.dg.leg -> 26,27   rail=true   press toward (31,34)   why=nil
flood from the player: 5 tiles;  handoffs it reaches: (26,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (22,27) -> (26,27) [the leg, with people]: moves=4 reached=true term=goal
A* (22,27) -> (26,27) [the leg, NO people]: moves=4 reached=true term=goal
A* (22,27) -> (33,27) [the goal itself, with people]: moves=4 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关3，控制龙头2 ===
player (22,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=36 z=22 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (36,22)  gy=nil
dg.here=true  poses=3,0,1  settled=true  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=none
flood from the player: 5 tiles;  handoffs it reaches: (26,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (22,27) -> (36,22) [the goal itself, with people]: moves=4 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关4，控制龙头2 ===
player (22,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=48 z=22 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (48,22)  gy=nil
dg.here=true  poses=3,0,1  settled=true  busy=false/nil
ow.dg.leg -> 26,27   rail=true   press toward (31,34)   why=nil
flood from the player: 5 tiles;  handoffs it reaches: (26,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (22,27) -> (26,27) [the leg, with people]: moves=4 reached=true term=goal
A* (22,27) -> (26,27) [the leg, NO people]: moves=4 reached=true term=goal
A* (22,27) -> (48,22) [the goal itself, with people]: moves=4 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关6，控制龙头3 ===
player (31,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=33 z=27 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (33,27)  gy=nil
dg.here=true  poses=3,0,1  settled=true  busy=false/nil
ow.dg.leg -> 28,27   rail=true   press toward (31,34)   why=nil
flood from the player: 5 tiles;  handoffs it reaches: (28,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (28,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (31,27) -> (28,27) [the leg, with people]: moves=3 reached=true term=goal
A* (31,27) -> (28,27) [the leg, NO people]: moves=3 reached=true term=goal
A* (31,27) -> (33,27) [the goal itself, with people]: moves=1 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关1，控制龙头1 ===
player (22,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=6 z=29 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (6,29)  gy=nil
dg.here=true  poses=3,0,3  settled=true  busy=false/nil
ow.dg.leg -> 26,27   rail=true   press toward (38,17)   why=nil
flood from the player: 5 tiles;  handoffs it reaches: (26,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (22,27) -> (26,27) [the leg, with people]: moves=4 reached=true term=goal
A* (22,27) -> (26,27) [the leg, NO people]: moves=4 reached=true term=goal
A* (22,27) -> (6,29) [the goal itself, with people]: moves=nil reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关3，控制龙头2 ===
player (22,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=36 z=22 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (36,22)  gy=nil
dg.here=true  poses=3,0,3  settled=true  busy=false/nil
ow.dg.leg -> nil   rail=-   press toward (-,-)   why=none
flood from the player: 5 tiles;  handoffs it reaches: (26,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (22,27) -> (36,22) [the goal itself, with people]: moves=4 reached=false term=exhausted

=== OPELUCID "CAN'T REACH" DIAGNOSTIC   zone=121   target=龙爪开关4，控制龙头2 ===
player (22,27)  y0=327759  tileheight=0  forced=false  moving=false
nav entry: x=48 z=22 y=nil  rail-form=false  warp=false  region=false  navonly=nil
goal handed to pf_build: (48,22)  gy=nil
dg.here=true  poses=3,0,3  settled=true  busy=false/nil
ow.dg.leg -> 26,27   rail=true   press toward (38,17)   why=nil
flood from the player: 5 tiles;  handoffs it reaches: (26,27)
   handoff (42, 1) baked h=393311  live h=393311    at=false  flooded=false
   handoff (27, 6) baked h=786623  live h=786623    at=false  flooded=false
   handoff (10, 7) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,12) baked h=0       live h=0         at=false  flooded=false
   handoff (53,12) baked h=0       live h=0         at=false  flooded=false
   handoff (16,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (38,17) baked h=393311  live h=393311    at=false  flooded=false
   handoff (41,22) baked h=0       live h=0         at=false  flooded=false
   handoff (43,22) baked h=0       live h=0         at=false  flooded=false
   handoff (26,27) baked h=393311  live h=393311    at=true  flooded=true
   handoff (28,27) baked h=393311  live h=393311    at=false  flooded=false
   handoff (11,29) baked h=0       live h=0         at=false  flooded=false
   handoff (13,29) baked h=0       live h=0         at=false  flooded=false
   handoff (48,29) baked h=65551   live h=65551     at=false  flooded=false
   handoff (31,34) baked h=458863  live h=458863    at=false  flooded=false
   handoff ( 1,39) baked h=0       live h=0         at=false  flooded=false
   handoff (23,39) baked h=0       live h=0         at=false  flooded=false
   handoff (24,41) baked h=458863  live h=458863    at=false  flooded=false
   handoff (44,44) baked h=65551   live h=65551     at=false  flooded=false
   handoff (29,49) baked h=458863  live h=458863    at=false  flooded=false
   handoff (12,50) baked h=393311  live h=393311    at=false  flooded=false
switches it reaches: NONE
occupancy readable=true   hard-blockers readable=true
A* (22,27) -> (26,27) [the leg, with people]: moves=4 reached=true term=goal
A* (22,27) -> (26,27) [the leg, NO people]: moves=4 reached=true term=goal
A* (22,27) -> (48,22) [the goal itself, with people]: moves=4 reached=false term=exhausted

